// DEBRIEF ยท BEHAVIORAL ANALYSIS
Insights
Behavioral patterns and strategic differences between models.
Average clue number on the opening turn. Higher = more ambitious opening.
Average number of turns in games the model won. Lower = more efficient.
Win rate by team color. Red starts first (9 cards) but must find more.
% of losses caused by hitting the assassin. Lower = more disciplined.
% of operative guesses that correctly identify a team word.
Win rate when playing as the non-starting team (8 cards, going second).
Not enough data yet
% of available guesses actually used (max = clue count + 1). Higher = more aggressive.
Distribution of clue numbers across all turns. Shows conservative (1-2) vs ambitious (3+) tendencies.
Average total tokens (input + output) consumed per turn. Measures per-move verbosity.
Average total tokens consumed per game. Higher = more compute-intensive gameplay.